Upgrade Menu and More!


Update:

  • Added an upgrade panel that will display your tower's stats, as well as display what stats improve when you upgrade the tower.
  • Added a toggle in the settings menu to allow you to see enemy health bars. 
  • Changed the Slomo Tower to slow enemies based on their speed and not just a set amount.
  • Changed the Flame Tower to only be able to burn an enemy over time if the enemy is not already burning.
  • Adjusted the tower pricing making it harder to max all the towers so quickly.
  • Decreased the amount of money dropped from the enemies.
  • Hardmode now makes towers cost more money for upgrades.
  • Slightly increased the amount of health enemies gain over time for both story and infinite mode.
  • Slightly nerfed some of the towers' damage.
  • Slightly increased overall difficulty.

Future Updates:

  • New levels
  • New enemies
  • Enemies with special abilities
  • New tower
  • Better visual menus
  • Achievements/Quests
  • Much more!

Comment any ideas you have or things you want changed. Feedback is much appreciated and helps me improve the game significantly!

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